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Sunday, March 3, 2019

Apex Legends Highly Compressed 100% Working Offline

Apex Legends Highly Compressed

          ایپیکس لیجنڈز   انتہائ چھوٹے سائیز میں


Apex Legends Highly Compressed


ایپیکس لیجنڈز   انتہائ چھوٹے سائیز میں



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Review:


Since the battle royale sub-genre broke into the mainstream with  PUBG, many studios have attempted their own take on it, from borrowing elements such as crafting and building mechanics straight out of survival games to just simply copying PUBG and hoping for the best.

By this point, many of those games have come and gone, all while active and dedicated communities have grown around the best of what this sub-genre has to offer. However, in only a matter of days (and completely out of the blue), Respawn Entertainment rocked the landscape of battle royale with a new challenger that has the potential for something truly special.

Apex Legends (PC [reviewed], PS4, Xbox One)
Developer: Respawn
Publisher: Electronic Arts
Released: February 4, 2019
MSRP: Free-to-play


Mechanically, Apex Legends isn't necessarily all that original. Much like many other takes on the battle royale genre, it borrows from the best on offer while also refining things and adding intuitive mechanics. However, Apex spices things up further with a unique cast of heroes known as “legends” that include a variety of abilities. It's in this hero shooter approach to battle royale and its squad-focused gameplay that it truly separates itself from its peers.

Apex matches consist of sixty players, divided into three-person squads. Once loaded into a match, each squad member is randomly ordered and chooses a legend. Squads, however, can't use multiple of the same legend. So, if you do favor a particular legend and it's already been picked, you'll have no choice but to select another one. There can be some obvious frustration in those moments, but at the same time, I do think it encourages experimentation.



In my time with Apex, I managed to squeeze in numerous matches with every legend on the roster, whether I'm bamboozling enemies with holograms as Mirage or slipping in and out of reality itself with Wraith. Every legend has a notable use or function within a squad and experimenting with a variety of squad selections tended to always result in an interesting combination of abilities that could potentially change up strategies from match-to-match.

It's the little things, like throwing a shield over Lifeline as Gibraltar while she picks up another teammate, to more interesting combinations such as throwing down a smoke grenade with Bangalore while Bloodhound uses their tactical abilities to reveal enemies (while still concealed in the smoke). If I have any complaints so far, it's that they've locked out two of the characters behind an unnecessary grind and paywall.


Early in Apex's release, I couldn't help but feel like players who decided to spend money on either Mirage or Caustic had a distinct advantage over those playing for the first time with the other six legends. Mirage's hologram ability, in general, absolutely throws newer players for a loop. During that first release day of playing Apex, it was pretty rare to encounter a Mirage player -- and every time I did -- I fell for those silly hologram tricks.

As nitpicky as it is to complain about paywall elements in a free-to-play game, I do have concerns about how this approach could potentially give those willing to pay for newly released legends a brief, but a very distinct edge. If Mirage and Caustic are the templates for how new legends will be introduced, then I'm curious how things will shape up when the roster of legends has potentially more than doubled.

Will those hypothetical legends still be behind the same grind and paywall? If so, just imagine being a new player and only having access to those six original characters. Meanwhile, veterans or those simply willing to pay for them will have an edge in terms of legend selection over newcomers. Of course, as I've said, this is all hypothetical. But it is something I hope Respawn can avoid by making once-premium legends freely available in later seasons (if they choose to introduce more with the same system).

Legends aside, Apex without a doubt has the best gunplay in any battle royale game I've played yet. The wide variety of weapons all have their own unique quirks and uses, all of which can also be upgraded with a number of attachments found throughout the map. These range from optics and sights to different barrels and stocks. But, most importantly, the weapons all feel and sound very satisfying to use. Shotguns have a solid range to them and the Prowler sub-machine gun in particular with a select-fire receiver and a good extended magazine became my go-to weapon of choice.

Considering Respawn is made up of many former Infinity Ward employees, this aspect of Apex should probably be the least surprising in this surprise of a release. But, unlike Respawn’s previous work with Titanfall 2, mobility has been scaled down a fair bit. In place of giant mechs and wall running is just your standard sprint and sliding (both of which do feel tight and responsive on either a gamepad or mouse and keyboard), but I still can’t help but wonder what could have been with the skill-based and thrilling movement of Titanfall.

Respawn has stated they originally intended to include wall running and Titans, but after plenty of experimentation, it just didn't fit with what they had in mind. On that note of experimentation, though, it's clear they put plenty of thought into the map of Apex, as it's easily one of the best maps I've played in a battle royale game. From the Swamps to the Thunderdome, all the locales within Apex are easily recognizable and diverse with a good amount of elevation and interior areas to explore as well.


Smart mechanics such as the pinging system only help strengthen all of this, making teamwork with random players or those without a microphone completely viable. Whether you're spotting enemies or simply trying to navigate, with one simple click of the middle mouse button (or R1 / right bumper on consoles), your squad will be immediately aware of what you're pointing out. I suspect the pinging system will become the new standard in any future battle royale games -- it's too smart of an idea to not incorporate in nearly anything with squad-based multiplayer.
As mentioned, it's also with this focus on squads that Apex separates itself from other battle royale games. From the moment you're dropping into a match, you're doing so together. Solo play is possible, but it certainly isn't a viable method of play. Legend abilities work best when performed in tandem with others and fresh concepts such as the brilliant risk-reward of the respawn system only further encourage you to play with your squad until the very end.
Any time someone in your squad is killed, you have a limited timeframe in which you can pick up their banner in the hopes of reviving them. Once you do have their banner, you can seek out specific respawn points around the map. Doing so, however, makes them respawn in a very noticeable and loud drop ship, potentially giving away your location. During those last few moments, though, with the circle collapsing around you, bringing back your squad could potentially be the winning factor.
I do still hope a solo mode is in the works, but I can see why they wouldn't include it now given the limited selection of legends at the moment. Down the road, however, I think it'll be an important addition. As it stands now, Apex's biggest issues are ones that can be resolved with future patches. Connection issues and massive lag spikes during high-traffic periods (like weekends) are rampant. Outside of that, the game is remarkably stable. I didn't experience any major bugs or hiccups of any kind, which is hugely commendable considering this was a surprise release with no public beta testing.
Ultimately, I'm excited to see Respawn's plans for the future. Although Apex Legends is fairly light on content at the moment, after having played it for over a week now, it's become my new favorite battle royale game. Matches are quick enough that I never feel burned by a sudden loss and jumping back in with a different legend makes it more addictive than any battle royale I've played so far.

Game Play:

APEX Legends was leaked as a Battle Royale game set in the Titanfall universe releasing as a free-to-play title on PS4, Xbox One and PC, and now Respawn has confirmed when they are set to reveal the first gameplay.

UPDATE THREE: Apex Legends is a new free-to-play Battle Royale game set in the Titanfall universe that can be downloaded right now on PS4, Xbox One and PC.
"Apex Legends is a free-to-play battle royale game where legendary competitors fight for glory, fame, and fortune on the fringes of the Frontier. To win in the Apex Games you’ll need to stay sharp, use your wits, and keep your friends close. But victory also favors the prepared, and a few helpful tips in your pocket can be the difference between defeat and sweet, sweet triumph.
"Want to be the shield between your team and opponents? Jump into the arena as the heartyGibraltar. How about helping your squad travel long distances to take your enemies by surprise? Pathfinder, with his trusty grappling hook, is your perfect pick. Figure out what role you like to play and try different Legends to see which fits you best."
UPDATE TWO: The Titanfall Apex Legends reveal stream begins within a few hours, meaning we're not far away from learning what is coming to PS4, Xbox One and PC.
Fans can use the Twitch embed below to watch the streaming event, which promises to include all the big news from Respawn Entertainment. 
This will happen at 8pm in the UK and 12pm PDT in the United States.
UPDATE ONE: Further news has been shared covering today's Titanfall Apex Legends reveal.
Respawn CEO Vince Zampella has confirmed that while a teaser stream for the new Battle Royale game will begin on Twitch at 4pm, GMT, it won't be until closer to 8pm when full details are announced.
"I want to clarify, 8am pst starts the @PlayApex teaser stream. It’s super cool, but it leads up to the full reveal of everything at noon (PDT)," Zampella explains in a new message.
"So you probably don’t have to call in sick, just fake food poisoning at lunch and go home early."
ORIGINAL: Apex Legends is a new Battle Royale game developed by Respawn Entertainment that is rumoured for release later this week.

But the most important information confirmed is that Respawn will be announcing exactly what Apex Legends is today.
Rumours circulating this weekend indicate that a new free-to-play game will be launched that will include a class-based Battle Royale experience.
It will be set in the Titanfall universe but will not include the giant robots as part of the gameplay.
Instead, the game will focus on the wall-running pilots and will be available to play later this month.
Most of this remains a rumour for now and the good news is everything will be straightened out today.
Respawn CEO Vince Zampella has announced the start time for the Apex Legends reveal trailer, which will no doubt answer all questions surrounding the mystery project.
This is being held Monday, February 3, on Twitch and will be going live as a stream at 4pm in the UK.
For those in the United States, the Twitch stream will begin at 8am PDT, with no exact information on how long it will run.
“Looks like everything is unlocked now? Fun,” a message from Zampella reads.

“So, if you like Respawn, our games or even me, you should tune in tomorrow.
“Our stream starts at 8am pt and we’ll tell you everything about Apex Legends. Everything.”
No other information was provided apart from the Twitch link, which can be found above.
It appears someone may have broken an NDA before the big announcement was supposed to be made and now everyone who has played the new game is teasing its announcement.
For now, we know that it is a new Battle Royale game from Respawn and that there’s going to be plenty of streamers promoting it this week.
Rumours of a Titanfall game called Apex Legends were initially revealed by YouTuber The Quartering in a post online.
In the video posted on Friday, the YouTuber claimed big name streamers such as Shroud and Dr DisRespect have been invited to test Apex Legends.
And ahead of the rumoured Titanfall battle royale reveal, the streamers had a “day off” for some “super secret stuff”.
The upcoming EA game will allegedly see teams of three players battle it out against other teams with a maximum of 60 players in one match.
Each player in their team will have a specific role to balance things out, with no Titans to call on to help leverage a bad situation.


Screen Shots:











Minimum System  Requirements

  • OS: 64-bit Windows 7
  • Processor (AMD): AMD FX 4350 or Equivalent
  • Processor (Intel): Intel Core i3 6300 or Equivalent
  • Memory: 6GB – DDR3 @1333 RAM
  • Graphics card (AMD): AMD Radeon™ HD 7730
  • Graphics card (NVIDIA): NVIDIA GeForce® GT 640
  • DirectX: 11 Compatible video card or equivalent
  • Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard-drive space: 22GB

Recommended  System  Requirements

  • OS: 64-bit Windows 7
  • Processor (AMD): Ryzen 5 CPU or Equivalent
  • Processor (Intel): Intel Core i5 3570K or Equivalent
  • Memory: 8GB – DDR3 @1333 RAM
  • Graphics card (AMD): AMD Radeon™ R9 290
  • Graphics card (NVIDIA): NVIDIA GeForce® GTX 970
  • DirectX: 11 Compatible video card or equivalent
  • Online Connection Requirements: Broadband Connection
  • Hard-drive space: 22GB









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