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Sunday, March 17, 2019

WWE 2K16 Full Highly Compressed 100% Working Dirct Link



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WWE 2K16 Full Highly Compressed 100% Working Dirct Link



Information:


Mode(s): Single-player, multiplayer
Platform(s): Microsoft Windows (PC)
Developer(s): Yuke's; Visual Concepts
Publisher(s): 2K Sports

Review:


After WWE 2K15 failed to bring the series into the current generation of consoles smoothly, developer Yuke's has attempted a course correction that sets backwards the strides the franchise had made with combat while failing to address the jarring lack of personality in any mode of the game that wasn't last year's rivalries focused 2K Showcase. Though this year's massively expanded roster is a step up from the paltry offerings of last year, the return of most of the creation suites that were missing come back in gutted forms. And the series' attempt to have the Career mode ape similar modes in traditional sports games manages to entirely miss the point of what makes pro wrestling special.

It isn't entirely doom and gloom for 'rassling fans, though. The 2K Showcase mode remains the primary reason to come back. While last year's 2K Showcase focused on rivalries (particularly CM Punk vs. John Cena and Triple H vs. Shawn Michaels), this year features a single performer: Stone Cold Steve Austin. As a retrospective of the Texas Rattlesnake's career, 2K Showcase is a nostalgic, beer-drinking, ass-whooping blast from the Attitude Era past. Whether you grew up during Austin's reign on top of the WWE or came to the fold years later, the mode includes a bevy of video packages that provide ample reason to care about this man and his feuds with the McMahons, Bret Hart, the Rock, and more. However, the best part of the whole mode is the return of Jim Ross, who records original commentary for your matches. As one of the best commentators in all of pro-wrestling, it makes you wish you could hear his voice during the rest of the game.


Little else in the game makes much of a positive impression. WWE 2K15, while having its own issues, still featured some of the best combat in the series, and introduced a stamina meter which added a measured pace to matches. This year, Yuke's has attempted to solve a problem that existed in the series for years now: an overabundance of reversals and counters. At first sight, Yuke's solution--finite-but-recharging reversal meters--seems elegant. However, you have too few counters for reversal use to be tactical. Plus, in matches where you're fighting multiple opponents, the inability to counter at will means you're open to repeated attacks until you have a charge, which you use… usually before being subjected to further attacks again. Considering that the previous games' counter system carried its own flaws, a new approach is most welcome, yet in this instance the changes have only made matters worse.

The wonky hit detection and collision issues from WWE 2K15 are also not addressed. The space in which you can and cannot pull off certain moves is as vague and seemingly arbitrary as ever. You can jam the button to grab an opponent repeatedly, and your player will just stand over your opponent as they slowly get back up. Even when you have reversal charges left, the space in which those counters do and don't work is often a mystery. Plus, your list of moves to perform has been shortened, leading to a simplified combat system.


Just like last year, the MyCareer mode starts out promising, with fully voiced cutscenes from NXT head trainer Jason Albert. After you create a superstar, you make decisions that align you as a face or a heel. However, after that new car smell dissipates, you realize that the only "scripted" story moments you get are through cutscenes with WWE backstage personality Renee Young asking you the same five or six questions over and over again, or having your rivals interfere in your matches.

Watching a WWE Superstar rise from NXT to the main roster and potentially become the WWE champion (à la Seth Rollins) isn't just about seeing them improve in the ring or get wins and secure belts. It's also about watching them grow as characters and performers. It's about the memorable twists and turns their feuds and rivalries provide (which the 2K Showcase highlights well). Earlier WWE games understood this and provided tightly scripted career modes. Yuke's treats it like a legitimate sports simulation--which wrestling isn't and will never be--and provides few hooks to the experience once you realize how slowly your character's stats advance.

The highly touted expansion of the roster also isn't as impressive as it first appears. Although the inclusion of all the men and women on the main roster, a healthy number of NXT performers, and a bevy of classic stars is welcome, there are still some unfortunate absences, namely the WWE's Four Horsewomen: Charlotte, Sasha Banks, Becky Lynch, and Bayley. In a game that features names that even hardcore wrestling fans have likely forgotten (Haku, Mikey Whipwreck, Savio Vega, and more), the exclusion of some of the most exciting performers in the entire company today is a glaring omission. Although the Create-A-Diva mode has returned, you can't have a female performer rise through the ranks in MyCareer mode.


Other problems from last year's entry remain. The visuals range from impressive--Triple H and Randy Orton are two of the more realistic-looking members of the cast here--to unsightly. In some superstars, hair hangs in thick clumps. Eyes bulge out at creepy angles. Faces are shockingly blocky at times. It's terribly uneven.

Worse than the technical shortcomings, off-the-mark combat, and terrible omissions from the roster, Yuke's failure to capture the heart of WWE makes WWE 2K16 such a disappointment. The modern WWE is overflowing with talent. The series’ inability to deliver on the magic of WWE's characters and athletes, beyond number crunching and subpar combat, indicates that this series is still far from being able to relive the magic of the squared circle inside your living room.



Game Play :


We’ve had a lot of fun making WWE 2K16 and calling out all of the great new features in posts and videos. The time has finally come to talk about the updates to Universe Mode – where fans get to craft and play out their own version of WWE. For the uninitiated, it’s like taking the role of Corporate Kane, Director of Operations. We know many of you are excited to hear all about it so let’s not delay any further!

Right out of the gate, keen players will notice that the match generation system has been overhauled. In the past, starting match cards were similar across all game copies. Now players shouldn’t see the same card when comparing Universes with their friends. From there, players can now assign Superstars to appear on multiple shows, creating more flexibility and customization.

We’ve added more Universe cutscenes and revamped a large portion of the storylines to focus more on quality over quantity. Between pay-per-views one would traditionally see around two possible story instances for a character’s path. Now those branching-instance possibilities jump up to ten, creating far more variety in storylines. Everything will make more sense logically with the Superstars involved


This new personality system gauges a variety of stats to influence Superstar traits and actions in Universe mode. Meters display opposing traits like loyal vs. treacherous, respectful vs. disrespectful, and discipline vs. aggression. By default, these sliders are tuned to align with Superstars’ traits shown on WWE programming. Brock Lesnar, for example, will be highly aggressive while The Miz will be cowardly and egotistical. By playing these characters against their base traits, one can gradually steer them to behave differently, but there’s also the option to go into the menus and adjust their traits manually.

Status effects are another new element shaking up the flow of Universe Mode. Status effects are temporary bonuses and penalties that are triggered through gameplay or storylines. The most common effects temporarily boost a Superstar’s attributes, which are triggered by winning streaks and winning big pay-per-view matches in rivalries. Some others affect how much a personality trait can be changed through gameplay, giving you the chance to solidify a trait or push it towards the opposite end. We’ve also brought back injuries as status effects with big changes. Injuries are inflicted when you deal a huge amount of damage to a specific part of the body, and the level of the injury climbs from minor to major to critical. Superstars can continue to compete with minor and major injuries with penalties to limb health and attributes related to that limb. Once an injury reaches a critical level, the Superstar will be knocked out of commission until their injury heals up.

Finally, it is now much easier to track changes in rivalries. Whenever a rivalry match finishes, a new results screen offers immediate feedback on how it affects everything. Previously, players would have to dig through menus to gather this information and this cuts that down significantly. Keeping tabs on developments and progression has never been easier.

We hope you enjoyed this rundown of new features in Universe Mode in WWE 2K16. We can’t wait for players to get their hands on it and the rest of the game on October 27th in North America, the 29th in Australia, and the 30th in Europe!



System Requirements:



MINIMUM REQUIREMENT:


OS: 64-bit: Windows Vista SP2
Processor: Intel i3-2105 / Phenom II X2 550
Memory: 4 GB RAM
Graphics: GeForce GTX 460 / Radeon HD 5870
DirectX: Version 11
Storage: 44 GB available space
Sound Card: DirectX 9.0x compatible sound card



RECOMMENDED REQUIREMENT:


OS: 64-bit: Windows 7 / Windows 8
Processor: Intel Core i5-3550 / AMD FX 8150
Memory: 8 GB RAM
Graphics: GeForce GTX 660 / Radeon HD 7850
DirectX: Version 11
Storage: 44 GB available space
Sound Card: DirectX 9.0x compatible sound card
Additional Notes: At least 2 GB DDR Video Memory



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