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Monday, September 2, 2019

ASSASSIN’S CREED: ODYSSEY – DELUXE EDITION –HIGHLY COMPRESSED

ASSASSIN’S CREED: ODYSSEY – DELUXE EDITION – V1.0.6 + 3 DLCS




ASSASSIN’S CREED ODYSSEY DELUXE EDITION HIGHLY COMPRESSED


                         اساسین کریڈ اوڈسی انتہائ چھوٹے ساائیز میں



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ASSASSIN’S CREED ODYSSEY

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Review:




Of all the Assassin’s Creed games, Odyssey is the most aptly named. It's a roleplaying game of mythic proportions, a world so vast and intricately detailed I feel lost in it all. This isn’t just Ubisoft’s usual style of open world draped over the Aegean Sea, either. There’s still that familiar scattering of icons that covers each of its 30ish zones, but Odyssey’s various activities weave into a satisfying web of interlocking systems. Previous Assassin's Creed games were full of mundane activities that existed merely to check them off a list, but nearly every pursuit in Odyssey folds back into its overarching quest in some way. Many of Odyssey's zones could host a smaller RPG on their own, but together they form an incomparably large world full of things to do.
Odyssey sheds so much of what Assassin’s Creed is known for to fully embrace the core concepts of a roleplaying game—and it's all the better for it. Even though the story doesn't live up to its initial premise, the additional layer of choice, breathtaking scenery, and colorful sidequests make Odyssey not only the best Assassin's Creed to date, but one of the best RPGs since The Witcher 3




Choice and consequence 



Breathtaking scenery and colorful sidequests make Odyssey not only the best Assassin's Creed to date, but one of the best RPGs since The Witcher 3.

Unlike previous Assassin's Creeds, dialogue options now let me influence major and minor quests—sometimes with horrific consequences. I refused to intervene when a priest wanted to put a plagued family to death, incited more than one rebellion, and even spared a shamed general from what should have been a very satisfying dish of stone-cold revenge. And, yes, I've also bumped uglies with quite a few willing characters.
These frequently wonderful side quests are spread out over a world that is almost incomprehensibly large for a singleplayer RPG. Normally size doesn't matter, but the sheer scale of Odyssey's ancient Greece is to its benefit, especially because each area feels so distinct and detailed. It's a vast world that I want to explore, and each zone has a subtle aesthetic that makes it unique, from the arid badlands of Crete to the verdant plains of Arkadia. This isn't just Ubisoft's biggest game ever, it's also it's most beautiful.

The new 'exploration' mode makes exploring that world a lot more immersive. Enabled by default, this turns off most of the quest markers and instead provides me with vague directions to objectives, like saying it's located north of the agora in Athens, leaving me to suss out the exact location on my own. Sometimes that's as simple as using my eagle, Ikaros, to scout out the location from above, but other times it means speaking with characters or taking on extra quests to get more information. When I failed several subquests to discern the location of an assassination target, I had no choice but to ride around Boetia using my own faculties to find his campsite. If you have the patience for it, it's a system that makes exploring more involved and satisfying.


If there's one casualty of Odyssey's massive world, though, it's the main story.

If there's one casualty of Odyssey's massive world, though, it's the main story. No matter which of two siblings you pick, Kassandra or Alexios, there's a lot of heart in their journey to reunite their family. True to Assassin's Creed, Odyssey tries to tell a story that sees Kassandra rub elbows with all of the biggest names in ancient Greece, but the end result is a story that has charm but often feels disjointed and confusing. It simply tries to do too much, whisking you from the backwater island of Kephalonnia to heights of Athenian society and then to audiences with Spartan Kings.
This frantic pacing doesn't leave much time to really know or appreciate these characters, and the reasons I was pulled from one area to the next sometimes felt paper thin. It's still an enjoyable tale, but The Witcher 3 this is not. That's pretty standard for Assassin's Creed, but having agency in the story has done wonders for making me more attached to Kassandra’s journey. Even if certain revelations left me confused or rolling my eyes, I felt invested in what was happening.
One thing worth mentioning is that Odyssey's story features some pretty stiff level gaps that have to be overcome by diverting time to complete side quests and other activities. I didn't mind it, since all of those experiences are fun, but it will be annoying to anyone who wants to just focus on the main quest.

I don't really mind that the story doesn't always work because Odyssey is an RPG that thrives thanks to its diverse and excellent activities. Black Flag’s ship combat makes a return as a central feature, though it's slightly simplified to be less of a grind. I love the feeling of boarding the Adrestia and sailing the open waters, cleaving pirate triremes in half or pulling alongside to battle them hand to hand. 
Then there’s the new Mercenary system, which is inspired by Origin’s Phylakes but, again, is bigger and better. Instead of just 10 ultra-tough enemies wandering the world trying to skewer me, there are 39 partially-procedural mercenaries who wander about and, if I cause too much trouble, will try to collect the bounty on my head. These mercenaries remind me of Shadow of Mordor’s nemesis system, albeit without personalities that evolve with each encounter I have with them. But they do have distinct looks and a way of showing up when I’m already vulnerable, like Skiron, "The Crazy Lover," who had a sixth sense for sabotaging my stealthy infiltrations and getting me killed until I put an arrow through his weiner. Now he's just Skiron, The Crazy.
Odyssey retains the same MMO-style leveling system of Origins, meaning enemies who outrank me by even a few levels will be practically invincible no matter how well I fight. That’s still annoying—especially when I want to take on a new story quest but discover its level is beyond mine—but in the case of mercenaries I like how it establishes a food chain. When I saw Exekias the Legend, a level 50 merc, roaming around Delphi with his pet bear, I felt like I bumped into a celebrity.
The mercenary pecking order is just one of half a dozen secondary progression systems in Odyssey. It might sound like feature bloat, as if Ubisoft's open world games needed even more things to do, but each of these systems overlaps and influences the others in a way that makes Odyssey a lively and dynamic world. 




Game Play:

Odyssey is a tonal shift from Origins, swapping out the bright hues of the desert and pyramids for the muddier, bulky-feeling world even farther back on the timeline (400 years) than its predecessor.
As always with this series, Odyssey is downright stunning and immersive. This is art in video game form, as the massive playground spans vast oceans and colorful islands, where waves unfurl foam on to beaches. Lands feature dense cities and rocky plains bloodied from war in addition to snow-capped mountains.
Uber-detailed environments will have players simply wandering the massive cities taking in the details. No two locations feel the same, and it helps that these are the best character models and cutscenes in the series to date. If there is a major complaint, it's that the lip-synching once again has a hard time keeping up with the audio at times.
But it's a small gripe in the grand scheme of things from a visual perspective. Whether going from horseback to a massive overhead view via a bird's eye perspective or slamming through the ocean's waves, Odyssey at points can almost be distracting from a visual sense. This applies to the great musical score as well, which can give off Witcher vibes in towns and becomes impressively grandiose out in the middle of the ocean.

It's the gameplay that is the hinted point dragging behind the other two foundational blocks of the series.
Make no mistake, Odyssey is another fun addition in this sense, but when the other two points are so superb, the third sticks out. Longtime fans of the series aren't going to be surprised by the combat. Like its time period, it is barbaric and final, violent and bloody. Skilled hands will win engagements through a smart on-the-fly thought process consisting of devastating counters, ranged arrow attacks and adrenaline-meter usage.
Combat feels consequential and weighty—players are going to know when they make a mistake. The variety of weapons and unlockable skills again thrusts control of the experience into a player's hand, and all of it seems balanced and worthwhile depending on one's taste.
Traversal sputters again, though. Climbing still feels like a player has to cross their fingers and hope for the best at times, and sometimes the on-screen character doesn't want to let go of whatever they're hanging from—which is typical for the series. It doesn't figure to be a make-or-break deal for veterans of the series or newcomers alike given what the rest of the game offers, but it once again sticks out.
Luckily for those hoping Odyssey is a hit, it's the underlying systems and choices baked into the gameplay leading the series' change of direction and masking its slight deficiencies—this is another enjoyable entry from a playability slant.


Screen Shots:






System Requirements:


System Requirements (Minimum)

  • CPU: AMD FX 6300 @ 3.8 GHz, Ryzen 3 – 1200, Intel Core i5 2400 @ 3.1 GHz
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: AMD Radeon R9 285 or NVIDIA GeForce GTX 660 (2GB VRAM with Shader Model 5.0)
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 46GB available hard drive space
  • DEDICATED VIDEO RAM: 2048 MB


Recommended Requirements

  • CPU: AMD FX-8350 @ 4.0 GHz, Ryzen 5 - 1400, Intel Core i7-3770 @ 3.5 GHz
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: AMD Radeon R9 290 or NVIDIA GeForce GTX 970 (4GB VRAM or more with Shader Model 5.0) or better
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 46 GB available hard drive space
  • DEDICATED VIDEO RAM: 4096 MB











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